Cuphead Convinces Mugman they should ditch their chores and head to the carnival, unaware it's a front to collect souls.
The brothers take care of a baby left at their front door. But with Elder Kettle gone and a strict warning to be good, it's harder than they imagined.
A squabbling Mugman and Cuphead sneak into a club to grab some ice cream after the boxing champs who own it steal their money.
After Mugman's handle breaks off, the brothers visit a greedy shopkeeper and get creative while on the hunt for glue.
All bets are off when Cuphead takes over Inkwell Isle's No. 1 game show, much to the annoyance of it's devious host King Dice and his devilish boss.
A spooky Bunch of ghosts treat Cuphead and Mugman to a night of chill and thrills after trapping them inside a creepy graveyard.
Cuphead and Mugman have to defend Elder Kettle's precious vegetable garden after a rotten gang turns their yard into a party.
Mugman knits a special sweater to keep Cuphead's soul safe. Meanwhile, in the underworld, the Devil is throwing a party.
The Devil follows the brothers day after day, waiting for Cuphead to take off his sweater so he can collect his soul before Stickler finds out.
Cuphead ans a cowardly Mugman test their courage after Porkrind sends them on a dangerous errand that quickly gets out of hand.
Elder Kettle overhears strange conversations between Cuphead and Mugman, then worries that the boys have menacing plans for him.
Trouble follows the brothers when Cuphead and Mugman get in over their heads upon meeting a free-spirited, street-smart new friend.