The Bloodwolf's been defeated, and all seems right in San Lorenzo. Puss, no longer the No. 1 hero and protector, gets restless and tries on a new hat.
The threat of monsters from the Netherworld portal has Puss running the townspeople through some crazy emergency drills, which no one takes seriously.
When a headless horse emerges from the portal seeking the perfect noggin, the San Lorenzans try to deter the creature without losing one of their own.
Dulcinea's encouragement of good deeds goes awry when Puss and the other villagers set out to teach a good-natured Netherworld demon how to be evil.
Our furry hero is amused at first when the portal coughs up a bunch of Puss clones, each with a unique personality. But then he meets his evil twin.
Orphan Esme's imaginary friend Sally turns out to be a very real gargoyle whose lost eggs must be recovered before her hatchlings endanger the town.
A vengeful ice monster who attacks Puss starts melting, so Puss and Artephius conjure ways to keep him cool while Dulcinea works on his bucket list.
iToby falls in with a pack of ill-intentioned imps determined to wreak havoc on Lord Crispintine's Day, the holiday when San Lorenzans celebrate love.
A putrid stench in San Lorenzo has everyone scrambling to find the source. Eames identifies it right away, but as usual, no one pays attention to him.
A charming dingo teaches the villagers a new dance, much to Flamenco-loving Puss's chagrin. But Dulcinea becomes suspicious of her hypnotic gyrations.
Dulcinea discovers that orphan Li'l PequeÃ±a is a bad fairy sent by the Blind King to help destroy the town. But can she convince Puss and the others?
After Puss and friends jump into the Netherworld, all but Puss gain superpowers. Will his trusty sword be enough to help them battle the Blind King?
Joining forces with the Zephilim rebels, Puss rushes to free his friends from the Blind King's clutches and restore order to the Netherworld.