After Constantine breaks the cardinal Legend rule, you can't change the past, he, along with Charlie and Zari try to deal with the ramifications without telling the rest of the Legends. Even though Zari encourages them to just fix the problem, Constantine and Charlie are determined to find another way, but only continue to make things worse.
When heroes alone are not enough... the world needs legends. Having seen the future, one he will desperately try to prevent from happening, time-traveling rogue Rip Hunter is tasked with assembling a disparate group of both heroes and villains to confront an unstoppable threat - one in which not only is the planet at stake, but all of time itself. Can this ragtag team defeat an immortal threat unlike anything they have ever known?
DC's Legends of Tomorrow - Legends of To-Meow-Meow Synopsis and Schedule