The Legends are ready to get back home, but after Constantine overloaded Gideon, they are going to have to go the old fashion way to preserve the ships energy. Trying to entertain themselves, tensions start to grow high, so Gary suggests playing a hug mystery game to pass the time. Meanwhile, Rory and Gary deal with an unexpected guest that arrives on the Waverider.
When heroes alone are not enough... the world needs legends. Having seen the future, one he will desperately try to prevent from happening, time-traveling rogue Rip Hunter is tasked with assembling a disparate group of both heroes and villains to confront an unstoppable threat - one in which not only is the planet at stake, but all of time itself. Can this ragtag team defeat an immortal threat unlike anything they have ever known?
DC's Legends of Tomorrow - Bored On Board Onboard Synopsis and Schedule