Fargo becomes trapped in a video game inspired by Warehouse 13 and requires help from Pete, Claudia and Myka. Meanwhile, Stukowski recruits Artie and Steve to help with a case, and catches them stealing an artifact.
After bungling a government case, a federal forensic accountant and an assistant U.S. attorney are banished to Warehouse 13, a storage facility in nowhere North Dakota, where they must spend their days cataloguing thousands of artifacts, relics and other odd detritus collected by our government over the centuries.
They quickly discover that each strange item has a story... and often the stories involve the supernatural, the extra-terrestrial, the fantastic and/or the downright bizarre.
Warehouse 13 - Don't Hate the Player Synopsis and Schedule