The buyers squeeze the City of Orange for some amazing lockers. Ivy gets a hole in one with an unusual landscaping tool. Darrell's eye for upscale furniture finds him a high end hoard. Rene maxes out on a video game console and Mary's fortunes leave her leaving empty handed.
Moreno Valley gives Darrell a chance to school his friend in daredevil-ing. Dave's fortunes go up in flames. Jarrod and Brandi dive back in, only they hit the bottom.
Dave augments his inventory with a medical device. While Rene finds his furniture locker enlightening and Ivy finds some unexpected green.
Costa Mesa offers Rene a bit of unexpected "high" tech. Meanwhile Darrell goes on a cross cultural haberdashery and Kenny kick starts his career with some "hot" pockets.
Ivy can't get enough from Montebello and Dave gets a taste of carnival fun. Meanwhile, Brandi & Jarrod shred vintage style.
Kenny finds some relief in a unit. Brandi & Mary join forces and Dave stumbles across a historic find.
Darrell's pupil has a gothic graduation; Kenny goes "low key undercover", uncovering a new career opportunity.
Ivy takes a chance on his own party locker; Brandi & Jarrod get back to basics; Rene gets advice on his presentation.
Mary finally manages to find a vintage goodie in El Monte; Ivy uncovers decades-old family fun; while Darrell re-visits a childhood pastime.
Kenny finds some relief in a unit; Brandi & Mary join forces; Dave stumbles across an historic find.
Ivy can't get enough from Montebello; Dave gets a taste of carnival fun; Brandi & Jarrod shred vintage-style.
Mary's locker brings out her inner voice; Kenny tries to clothe America; Brandi & Jarrod get a leg up on the competition.
Indio is extreme-ly interested for Dave. Brandi and Jarrod find the ultimate stash while Mary's locker misfires.
Jarrod finds the party locker he's always wanted. Meanwhile Rene discovers a new mobile business opportunity and Ivy's footwear makes a huge impact.
Ivy angles his way into some vintage outdoor accessories and Dave finds his way into an unexpected audit. Emily's departure ruins one buyer's day.
Mary bumps into some vintage art and Ivy adds to his stamp collection. Kenny faces his fears... yet again.
The Gambler returns to form in Huntington Beach, as Rene gets on everyone's bad side. Mary finds her likeness lucrative and Ivy's prospects are cloudy at best.
Rene is shocked by what he finds and Darrell's locker multiplies his investment. Ivy gets to test his radar on the best.
Brandi and Jarrod uncover an Illuminati-ng stash; Dave does what he does best; while Mary finally gets the help she needs.
Mary tries to impress a client and Rene finds protection from predators. Later, Ivy heads to the barbershop.
Rene laughs all the way to the bank, while Darrell reels in a hoard of goodies.
In Riverside, Brandi saves a loose pooch from oncoming traffic and Darrell's locker confirms his Magic Bullet Theory. Meanwhile, Kenny's unit serves up a shiny score.
The buyers head to Arcadia, where Darrell gives AND takes, Ivy's prospects soar, and Rene and Casey find a his & hers locker.
Not even the "cupped hands" of San Bernardino can save Mary's fortune, but Ivy manages to scrap together a bit of coin. Meanwhile, Kenny finds all the magic.
The girls have a newly themed surprise for Emily. Rene reels in a huge locker, while Darrell tests his bicycle knowledge... and wins.